Generating characters from scratch based on the user’s text prompt
Defining the character’s proportions and colors via user-friendly design wizard
Generating characters as a set of separate body parts and their automatic assembly
Automatic reskin on any phase of the process – the user can generate a completely new character look even after animating the character, and the change is applied instantly
Rigging characters (creating bones and animation controllers) in one click
Applying character animation presets in two clicks to any character rigged with Duik
Automatic adjustment of character animation presets to the character’s size, proportions, orientation, and pose
Application of presets with smart animation cycles, looping only a part of animation, and adding in/out animations in the beginning and at the end
Mirroring animation to make it right- or left-handed within the same animation preset
Creating animation presets in two clicks based on any character rigged in Duik
Automatic animated preview for every preset
Storing animation presets as separate files so they can be shared with the rest of the team
Compositing characters into the background (add lighting and shadow effects)
Automation of 135 adjustable presets of UI animation with a few buttons under the UI tab
Improved 2D animation pipeline:
Speed up character design process by instantly generating easily-editable animation-ready characters
Train AI to replicate your character style in a matter of 15 minutes using only a few examples
Automatically assemble and rig characters, saving animation time
Automatically animate characters using character animation libraries
Create new animation presets based on your animations
Minimize system requirements using remote calculations